Underground parking environment modeled with 3DS Max.
Texturing done with Substance Painter (Walls / Pillars & props).
Decals and concrete floor with Megascans.
Car model by squir 3D.
Some automotive work project, practicing lighting. I used a custom build of Unreal which is VXGI branch (available on github) and used VXAO+HBAO for the shadows and ambient occlusion for the car.
All baked lighting besides the car :).